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iOS Fundamentals: Frames, Bounds, and CGGeometry

tag:code.tutsplus.com,2005:PostPresenter/cms-21196Working with CGPoint, CGSize, and CGRect structures isn't difficult if you're used to a language that supports the dot syntax. However,...

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Core Data from Scratch: Data Model

tag:code.tutsplus.com,2005:PostPresenter/cms-21161IntroductionIn the first article of this series, we learned about the Core Data stack, the heart of a Core Data application. We explored the managed...

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Google Play Game Services: Leaderboards

tag:code.tutsplus.com,2005:PostPresenter/cms-20700Google Play Game Services provide the opportunity to add social features to your games through users' Google+ accounts. In this tutorial, we will...

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Having Fun with YOLOKit

Enumerating collections in Objective-C is often verbose and clunky. If you're used to Ruby or worked with Underscore or Lo-Dash in JavaScript, then you know there're more elegant solutions. That is...

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Let's Write a RubyMotion App: Part 1

What You'll Be CreatingRubyMotion is a framework that lets you build iOS applications in Ruby. It gives you all of the benefits of the Ruby language, but because your code is compiled to machine code,...

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WWDC 2014 Aftermath

WWDC is like Christmas for Cocoa developers, and this is certainly true for this year's edition due the scarcity of leaks and rumors leading up to the conference. Even though we're all curious to hear...

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An Introduction to Xamarin: Part 1

From Humble BeginningsIt's amazing to think that almost ten years ago, when Mono was officially released, C# developers would have the vast majority of the mobile landscape at their fingertips. I...

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Create a 2D Platform Game with Unity and the Dolby Audio API

tag:code.tutsplus.com,2005:PostPresenter/cms-20863What You'll Be CreatingIntroductionIn this tutorial, you'll learn how to create a mobile 2D game using C# and Unity. We'll be taking advantage of the...

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Let's Write a RubyMotion App: Part 2

What You'll Be CreatingRubyMotion is a fantastic framework for building performant iOS applications using the Ruby language. In the first part this tutorial, you learned how to set up and implement a...

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Animated Components with UIKit Dynamics: Part 1

tag:code.tutsplus.com,2005:PostPresenter/cms-20942IntroductionIn this tutorial, I'm going to show you a brand new addition to the iOS SDK that was introduced in iOS 7, UIKit Dynamics and I'll show you...

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Getting Started with Auto Layout in Xcode 5

IntroductionCreating applications with flexible layouts has become essential, especially since the release of the iPhone 5 with its 4" screen and the introduction of Dynamic Type in iOS 7, allowing...

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Open Source 101: What is it?

Open source projects are everywhere, on the web, on your computer, and on your mobile phone. In this article, we'll take a look at:the definition of open sourcepopular examples of open source...

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Getting Started with Android Studio: Part 1

Android Studio is a fairly new IDE (Integrated Development Environment) made available for free by Google to Android developers. Android Studio is based on IntelliJ IDEA, an IDE that also offers a good...

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Animated Components with UIKit Dynamics: Part 2

IntroductionIn the first tutorial of this short series on UIKit Dynamics, we learnt the basics of the API by creating an animated menu component. In this tutorial, we'll continue working on our project...

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Getting Started with Android Studio

tag:code.tutsplus.com,2005:PostPresenter/mobile-22958Android Studio is a fairly new IDE (Integrated Development Environment) made available for free by Google to Android developers. Android Studio is...

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Core Data from Scratch: Managed Objects and Fetch Requests

With everything about Cora Data data models still fresh in your mind, it's time to start working with Core Data. In this article, we meet NSManagedObject, the class you'll interact with most when...

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Android: Tools of the Trade

IntroductionWhen you’re planning to take the plunge and develop your first Android application, it’s easy to get intimidated by the jargon-packed list of tools you’ll need to assemble. However, in...

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Create a Basketball Free Throw Game with Unity

What You'll Be CreatingIntroductionIn this tutorial, you'll learn how to create a mobile 3D game using C# and Unity. The objective of the game is to score as many points as possible. You'll learn the...

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An Introduction to Xamarin: Part 2

tag:code.tutsplus.com,2005:PostPresenter/cms-211861. Getting StartedIf you followed along with the first part of this tutorial, then you probably already know that the installation process of Xamarin...

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Google I/O 2014 Aftermath

Google I/O is without a doubt one of the highlights of the year, for myself as well as many other developers. The event is always sure to inspire and surprise, and, on occasions, it provides a glimpse...

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