iOS Fundamentals: Frames, Bounds, and CGGeometry
tag:code.tutsplus.com,2005:PostPresenter/cms-21196Working with CGPoint, CGSize, and CGRect structures isn't difficult if you're used to a language that supports the dot syntax. However,...
View ArticleCore Data from Scratch: Data Model
tag:code.tutsplus.com,2005:PostPresenter/cms-21161IntroductionIn the first article of this series, we learned about the Core Data stack, the heart of a Core Data application. We explored the managed...
View ArticleGoogle Play Game Services: Leaderboards
tag:code.tutsplus.com,2005:PostPresenter/cms-20700Google Play Game Services provide the opportunity to add social features to your games through users' Google+ accounts. In this tutorial, we will...
View ArticleHaving Fun with YOLOKit
Enumerating collections in Objective-C is often verbose and clunky. If you're used to Ruby or worked with Underscore or Lo-Dash in JavaScript, then you know there're more elegant solutions. That is...
View ArticleLet's Write a RubyMotion App: Part 1
What You'll Be CreatingRubyMotion is a framework that lets you build iOS applications in Ruby. It gives you all of the benefits of the Ruby language, but because your code is compiled to machine code,...
View ArticleWWDC 2014 Aftermath
WWDC is like Christmas for Cocoa developers, and this is certainly true for this year's edition due the scarcity of leaks and rumors leading up to the conference. Even though we're all curious to hear...
View ArticleAn Introduction to Xamarin: Part 1
From Humble BeginningsIt's amazing to think that almost ten years ago, when Mono was officially released, C# developers would have the vast majority of the mobile landscape at their fingertips. I...
View ArticleCreate a 2D Platform Game with Unity and the Dolby Audio API
tag:code.tutsplus.com,2005:PostPresenter/cms-20863What You'll Be CreatingIntroductionIn this tutorial, you'll learn how to create a mobile 2D game using C# and Unity. We'll be taking advantage of the...
View ArticleLet's Write a RubyMotion App: Part 2
What You'll Be CreatingRubyMotion is a fantastic framework for building performant iOS applications using the Ruby language. In the first part this tutorial, you learned how to set up and implement a...
View ArticleAnimated Components with UIKit Dynamics: Part 1
tag:code.tutsplus.com,2005:PostPresenter/cms-20942IntroductionIn this tutorial, I'm going to show you a brand new addition to the iOS SDK that was introduced in iOS 7, UIKit Dynamics and I'll show you...
View ArticleGetting Started with Auto Layout in Xcode 5
IntroductionCreating applications with flexible layouts has become essential, especially since the release of the iPhone 5 with its 4" screen and the introduction of Dynamic Type in iOS 7, allowing...
View ArticleOpen Source 101: What is it?
Open source projects are everywhere, on the web, on your computer, and on your mobile phone. In this article, we'll take a look at:the definition of open sourcepopular examples of open source...
View ArticleGetting Started with Android Studio: Part 1
Android Studio is a fairly new IDE (Integrated Development Environment) made available for free by Google to Android developers. Android Studio is based on IntelliJ IDEA, an IDE that also offers a good...
View ArticleAnimated Components with UIKit Dynamics: Part 2
IntroductionIn the first tutorial of this short series on UIKit Dynamics, we learnt the basics of the API by creating an animated menu component. In this tutorial, we'll continue working on our project...
View ArticleGetting Started with Android Studio
tag:code.tutsplus.com,2005:PostPresenter/mobile-22958Android Studio is a fairly new IDE (Integrated Development Environment) made available for free by Google to Android developers. Android Studio is...
View ArticleCore Data from Scratch: Managed Objects and Fetch Requests
With everything about Cora Data data models still fresh in your mind, it's time to start working with Core Data. In this article, we meet NSManagedObject, the class you'll interact with most when...
View ArticleAndroid: Tools of the Trade
IntroductionWhen you’re planning to take the plunge and develop your first Android application, it’s easy to get intimidated by the jargon-packed list of tools you’ll need to assemble. However, in...
View ArticleCreate a Basketball Free Throw Game with Unity
What You'll Be CreatingIntroductionIn this tutorial, you'll learn how to create a mobile 3D game using C# and Unity. The objective of the game is to score as many points as possible. You'll learn the...
View ArticleAn Introduction to Xamarin: Part 2
tag:code.tutsplus.com,2005:PostPresenter/cms-211861. Getting StartedIf you followed along with the first part of this tutorial, then you probably already know that the installation process of Xamarin...
View ArticleGoogle I/O 2014 Aftermath
Google I/O is without a doubt one of the highlights of the year, for myself as well as many other developers. The event is always sure to inspire and surprise, and, on occasions, it provides a glimpse...
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